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Having been around since 1990 (when the first version of 3D Studio DOS was launched), it has grown to become a de facto industry standard for transferring models between 3D programs, or for storing models for 3D resource catalogs (along with OBJ, which is more frequently used as a model archiving file format). It was the native file format of the old Autodesk 3D Studio DOS (releases 1 to 4), which was popular until its successor (3D Studio MAX 1.0) replaced it in April 1996.
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I followed the instructions on /u/PattonPlays' comment, but I had to lookup somewhere else the FDS BIOS part.3DS is one of the file formats used by the Autodesk 3ds Max 3D modeling, animation and rendering software.
#3DS BIOS FILE NAME INSTALL#
Put the "bios_template.hmod" (o whatever name you chose) in the hakchi2 "user_mods" subfolder and install as any other module. Put the renamed disksys.rom file in bios_template.hmod\etc\libretro\system ( optional: you can rename the "bios_template.hmod" folder to whatever you want as long as you keep ".hmod" at the end, I used "FDS_bios.hmod") " Nintendo Famicom Disk System (Japan).bin") to: disksys.rom.
#3DS BIOS FILE NAME ZIP#
" Nintendo Famicom Disk System (Japan).zip" - sorry can't link due to sub rules) and bios_template.zip (we're going to create a module to install the BIOS).ĭecompress the BIOS zip and rename the extracted file (i.e. I just used the automatically generated command line on Hakchi2 v2.30, no added parameters, and a compressed game.ĭownload a Famicom Disk System BIOS (i.e. It seems the only thing missing was the FDS BIOS, as I already had a working retroarch module.
#3DS BIOS FILE NAME HOW TO#
I went crazy trying to figure out how to get FDS games to work.